{"author_name":"BlackBulletIV","cat":"LD #25","comments":[],"epoch":1355610960,"likes":0,"metadata":{"p_key":"48790","p_author":"BlackBulletIV","p_authorkey":"3915","p_urlkey":"84466","p_title":"Progress in Day 2","p_cat":"LD #25","p_event":"LD25","p_time":"1355610960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3915","us_name":"BlackBulletIV","us_username":"blackbulletiv","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve made some good progress so far today. Nothing&#8217;s changed that I can really show in a screenshot, so I&#8217;ll just describe a few things. I&#8217;ve improved the guard&#8217;s AI somewhat, and they can now shoot at you. I&#8217;ve added the ability to backstab guards when you&#8217;re behind them. I&#8217;ve added animations to both the guards and the player. That&#8217;s about all I can remember.<\/p>\n <p>There&#8217;s still quite a bit to do; I&#8217;ve barely started in the art, plot, or sound departments. One of the next tasks will be to add some searching AI to guards.<\/p>","time":"December 15th, 2012 5:36 pm","title":"Progress in Day 2"}