{"author_name":"davidwparker","cat":"LD #25","comments":[],"epoch":1355609940,"likes":1,"metadata":{"p_key":"48807","p_author":"davidwparker","p_authorkey":"7737","p_urlkey":"84483","p_title":"The Joy of NOT testing your toolset","p_cat":"LD #25","p_event":"LD25","p_time":"1355609940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7737","us_name":"davidwparker","us_username":"davidwparker","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Frustration Commences!<\/p>\n <p>I&#8217;m working with Cocos2d-html5. This is a pretty nice project&#8230; however, progress has come to a\u00a0screeching\u00a0halt.<\/p>\n <p>I started out working with Cocos2d-html5 with the intention of using Cocosbuilder. I haven&#8217;t used it yet, but it looked pretty nice. As always, I try to learn something new during each Ludum Dare. So, I open v3.0-alpha release (the one with JS bindings). It seems pretty good at first&#8230; but then I notice a lot of things just don&#8217;t work. I click something and nothing happens. I can&#8217;t change gradients. I can&#8217;t change timelines. Lots of features are missing. So I try v2.0. Same thing. ODD, I think&#8230; so I do some research.<\/p>\n <p>Turns out, Cocosbuilder only supports OSX Lion and later. I&#8217;m still on Snow Leopard.<\/p>\n <p>Okay, I don&#8217;t fret too much&#8230; I&#8217;ll just do it old-school way (I&#8217;ve used Cocos2d-iPhone before) and just code everything manually. This&#8230; is&#8230; an&#8230; extremely&#8230; slow&#8230; process&#8230; Long story short, I give up on that and start to download OSX Mountain Lion. So that&#8217;s where I am right now.<\/p>\n <p>I&#8217;m backing up my progress, so I can do whatever I need to (whether I end up using Builder or not). But yeah, I haven&#8217;t progressed nearly as much as I would have liked.<\/p>\n <p>Here are a few pics to give you an idea of what I have picture-wise:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/the-joy-of-not-testing-your-toolset\/spritesheet-4\/\" rel=\"attachment wp-att-204946\"><img class=\"alignnone size-full wp-image-204946\" alt=\"spritesheet\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/spritesheet.png\" width=\"128\" height=\"128\" \/><\/a><\/p>\n <p>I&#8217;m not going to ruin the premise yet, but I just know that you are the villain (to the dog)&#8230;<\/p>\n <p>Here&#8217;s to hoping I have time to get\u00a0<strong>something<\/strong> done in time :-\/<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 5:19 pm","title":"The Joy of NOT testing your toolset"}