{"author_name":"LiquidAsh","cat":"LD #25","comments":[{"author_name":"","time":"December 15, 2012 5:48 pm","epoch":1355611680,"text":"Haha, nice armored mouse! \ud83d\ude00","spam":"N"}],"epoch":1355609580,"likes":1,"metadata":{"p_key":"48814","p_author":"LiquidAsh","p_authorkey":"3415","p_urlkey":"84490","p_title":"Of Mice and Villains.","p_cat":"LD #25","p_event":"LD25","p_time":"1355609580","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"3415","us_name":"LiquidAsh","us_username":"liquidash","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Alright, so I still like the premise that I posted about earlier but the gameplay has not come together.  I just haven&#8217;t been able to bring myself to build out an old school RPG engine with reams of text and cut scenes.  I have a few alternate gameplay ideas to toy around with, but am feeling woefully behind at the moment.  I have a few pieces of art, but nothing in-game.  Haven&#8217;t even created a project in game maker yet.  Hoping that changes in the next hour or two.  In the mean time, here are some art samples.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/of-mice-and-villains\/earlyartsamples\/\" rel=\"attachment wp-att-204897\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/earlyArtSamples.png\" alt=\"earlyArtSamples\" width=\"428\" height=\"202\" class=\"aligncenter size-full wp-image-204897\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/earlyArtSamples-300x141.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/earlyArtSamples.png 428w\" sizes=\"(max-width: 428px) 100vw, 428px\" \/><\/a><\/p>","time":"December 15th, 2012 5:13 pm","title":"Of Mice and Villains."}