Engine working, time to design content
Well we have reached the ‘prototype’ stage. All the main pieces are working:
* Basic resource gaining/spending
* Queueing up of things to build
* Placing monsters
* Hero shows up in dungeon after certain delays
* Hero finds monsters and walks to them
* Hero fights monsters
* Hero’s accuracy improves after each fight
* Hero leaves when nothing left to fight.
Now that this is all there (which is not bad for only about 12 hours worth of work) we will pause and actually flesh our what the content of the game will be (what monsters / traps are in, how final fight will work, etc).
Try it at: http://demo.thephoenixstudio.net:8080/ld25/ Just know that everything is speed up / cheaper for testing (and boneheads still dont work)
