{"author_name":"Milo","cat":"LD #25","comments":[{"author_name":"kroltan","time":"December 15, 2012 5:07 pm","epoch":1355609220,"text":"It just needs something more interactive&#8230; Maybe a health pickup that spawns randomly, or obstacles that block bullets?","spam":"N"}],"epoch":1355607420,"likes":0,"metadata":{"p_key":"48843","p_author":"Milo","p_authorkey":"2934","p_urlkey":"84519","p_title":"Something *Playable*","p_cat":"LD #25","p_event":"LD25","p_time":"1355607420","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well, it&#8217;s not quite what I wanted (I&#8217;m not sure if that&#8217;s because my idea doesn&#8217;t work of because I balanced it badly), but I do now have something playable. To be specific, playable by anyone reading this if they <a href=\"http:\/\/milo.grotonma.net\/uploads\/LD26\/\">click here<\/a>. I&#8217;m not really sure how to proceed in terms of gameplay, because I think it needs more, but, usually, when I get stuck like this, I just make assets until I get unstuck, so I&#8217;m gonna do that.<\/p>","time":"December 15th, 2012 4:37 pm","title":"Something *Playable*"}