{"author_name":"Atomic","cat":"LD #25","comments":[],"epoch":1355607000,"likes":1,"metadata":{"p_key":"48851","p_author":"Atomic","p_authorkey":"1556","p_urlkey":"84527","p_title":"First playable version","p_cat":"LD #25","p_event":"LD25","p_time":"1355607000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1556","us_name":"Atomic","us_username":"atomic","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>After I solved the whole how-to-store-those-damn-pieces thing my progress got much faster <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I ended up implementing commands to move\/rotate the pieces like regular tetris to help debugging before making the AI (hardest part by far). Those are via USB to the Arduino so I don&#8217;t have to mess with hardware buttons again. You also have the physical button to change the next piece (I do it a couple times on the video below).<\/p>\n <p>Tetris is somewhat playable but with some of the twists of Sirtet (the name of my game!): you gain negative score when a line is filled and positive score when the top of the board gets filled. As of now it has no restart option (on the final version you&#8217;ll just gain points from making the AI fail and speed will increase).<\/p>\n <p>Here&#8217;s a video (forgive me for the shaky camera, poor lighting and the damn LCD glitches):<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=suzIKdtGXvI\">http:\/\/www.youtube.com\/watch?v=suzIKdtGXvI<\/a><\/p>","time":"December 15th, 2012 4:30 pm","title":"First playable version"}