{"author_name":"Ysty","cat":"LD #25","comments":[],"epoch":1355605260,"likes":3,"metadata":{"p_key":"48887","p_author":"Ysty","p_authorkey":"17877","p_urlkey":"84563","p_title":"End of day retrospective","p_cat":"LD #25","p_event":"LD25","p_time":"1355605260","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"17877","us_name":"Ysty","us_username":"\/author\/ysty\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>For some reason, I had convinced myself that the theme was going to be &#8220;End of the World&#8221;. Surely, given the year, people wouldn&#8217;t pick any other, right? I had it all planned out: a space epic about the struggles of the last remaining human against a cold and uncaring universe. It was going to be <em>awesome<\/em>. Then I woke up the morning of, and to my surprise the theme was instead &#8220;You are the Villain&#8221;.<\/p>\n <p>This, being the only theme that I hadn&#8217;t thought of any good ideas about yet, came as something of a shock. However it soon struck me that there was one brand of villain that gaming had yet to cover. How, I thought, could we possibly be taken seriously as an artform if we did not tackle this issue head-on?<\/p>\n <p>These are villains worse that murderers, worse than terrorists, worse even that Republican voters. Yes, that&#8217;s right, <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cutting_(in_line)\"><em>queue bargers<\/em><\/a>! Sure, they have been a common staple in many games as the antagonist &#8211; who can&#8217;t remember the infamous &#8216;No Russian&#8217; level of Modern Warfare 2, in which you must intimidate civilians in an airport into waiting their turn checking their baggage &#8211; but no game has ever tried to go to the heart of what makes these vile beasts tick, put you in their head, made you <em>think<\/em> like a queue barger.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/end-of-day-retrospective\/screen1-182\/\" rel=\"attachment wp-att-204374\"><img class=\"alignnone size-medium wp-image-204374\" alt=\"screen1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen18-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen18-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen18-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>So today, with a hot cup of tea and neglecting to clean my teeth just to get into the British mood, I set out creating the EQS, or Extendible Queueing Simulator. This highly powerful piece of software is capable of simulating not one, not two, but<em> up to three<\/em> distinct queues at once. People may join the queues, leave the queues, and most importantly each individual member of the queue can both tut <em>and<\/em> steal your place in the queue. I also added our villain, who for reasons unknown must reach the end of the queue in a very limited amount of time.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/end-of-day-retrospective\/screen2-137\/\" rel=\"attachment wp-att-204381\"><img class=\"alignnone size-medium wp-image-204381\" alt=\"screen2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen23-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen23-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen23-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>In order to achieve his sinister, might I say even dastardly goal, this barger must seamlessly blend in and out of queues without being seen by the <em>queue matron<\/em>, who ensures that only those who wait can get inside wherever it is you actually are. But there&#8217;s more! British politeness can only be stretched so far, and should you push the people behind you from not just tutting, but to perhaps writing a strongly worded letter, that too shall mean the end of your malevolent game!<\/p>\n <p>Tomorrow I will work on getting the sounds appropriately malefic, the graphics a proper shade of blood red, and the gameplay as fun as stealing tea from a baby.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stealth\/\" rel=\"tag\">stealth<\/a><\/p>","time":"December 15th, 2012 4:01 pm","title":"End of day retrospective"}