{"author_name":"bradleypollard","cat":"LD #25","comments":[],"epoch":1355604660,"likes":2,"metadata":{"p_key":"48899","p_author":"bradleypollard","p_authorkey":"17874","p_urlkey":"84575","p_title":"Last post for the day.","p_cat":"LD #25","p_event":"LD25","p_time":"1355604660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17874","us_name":"bradleypollard","us_username":"bradleypollard","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Think I&#8217;m gunna call it for today, and start again by 8am tomorrow. Managed to get a bunch of stuff in there, crowd members now jump when they&#8217;re happy, get blown over by the wind and new particle effects for the wind too. Sound effects are in (at least provisionally, might have to make a mute button because they are a little brash) and most awesomely the wind interacts with the rain (blows it sideways):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/last-post-for-the-day\/screen3-82\/\" rel=\"attachment wp-att-204308\"><img class=\"alignnone size-medium wp-image-204308 aligncenter\" alt=\"Screen3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen3-300x195.jpg\" width=\"300\" height=\"195\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen3-300x195.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen3-550x358.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/last-post-for-the-day\/screen4-58\/\" rel=\"attachment wp-att-204309\"><img class=\"alignnone size-medium wp-image-204309 aligncenter\" alt=\"Screen4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen4-300x195.png\" width=\"300\" height=\"195\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen4-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen4-550x358.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The second screen in the red circle has a dude fallen over, and the purple circle shows jumping fella&#8217;s rocking out to the show.<\/p>\n <p>Will get some score based actual gameplay tomorrow &#8211; will probably tie it to the length of a song. Had an interesting idea suggested to me to parse the user&#8217;s My Music folder and choose a random song, but seems tricky. Fallback is to just make an 8bit tune ~3 mins long.<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 3:51 pm","title":"Last post for the day."}