{"author_name":"Hinchy","cat":"LD #25","comments":[{"author_name":"Flumphysteria","time":"December 15, 2012 4:10 pm","epoch":1355605800,"text":"Was this inspired by incredibots by any chance? because that was and is an excellent game","spam":"N"}],"epoch":1355604540,"likes":0,"metadata":{"p_key":"48903","p_author":"Hinchy","p_authorkey":"1868","p_urlkey":"84579","p_title":"Level editor progress!","p_cat":"LD #25","p_event":"LD25","p_time":"1355604540","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1868","us_name":"Hinchy","us_username":"hinchy","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Half the reason I&#8217;m participating in this Ludum Dare is to have an excuse to get a bunch of work done on my 2D game engine. My particular game concept requires a level editor interface, so here&#8217;s how that&#8217;s shaping up!<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/jkDDa.png\" width=\"576\" height=\"324\" \/><\/p>\n <p>You can place and resize blocks at the moment as well as changing their collision type. A list of properties of your selected object appears in the menu on the right, which slides in with the press of the right mouse button. If you don&#8217;t have anything selected, the right-hand menu will show a list of placeable objects instead.<\/p>","time":"December 15th, 2012 3:49 pm","title":"Level editor progress!"}