{"author_name":"Josh Riley","cat":"LD #25","comments":[],"epoch":1355604240,"likes":0,"metadata":{"p_key":"48908","p_author":"Josh Riley","p_authorkey":"502484","p_urlkey":"84584","p_title":"Quick Update","p_cat":"LD #25","p_event":"LD25","p_time":"1355604240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve got all of my menus working properly, and the basic AI and gameflow completely done (the only reason I say basic is because I would like to add new enemy variants down the line), so I&#8217;ve spent some time reworking some of the visuals. It&#8217;s still programmer art, but it definitely looks better than my last post, and waaayyy better than my last LD entry. Think I&#8217;m gonna draw a few more obstacle type things (hedges and Stuff), before I design the first 10 or so levels, which will basically just serve as the tutorial. Anyway, I&#8217;m rocking and rolling!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/quick-update-6\/ld2502\/\" rel=\"attachment wp-att-204255\"><img class=\"alignnone size-full wp-image-204255\" alt=\"LD2502\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2502.png\" width=\"791\" height=\"594\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2502-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2502-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2502.png 791w\" sizes=\"(max-width: 791px) 100vw, 791px\" \/><\/a><\/p>","time":"December 15th, 2012 3:44 pm","title":"Quick Update"}