Alien Orbit

This title is definitely not going to be the title on completion, but I think I may have an idea. Basically, you play as an alien ship in orbit and your objective is to destroy the planet with realistic missile orbital mechanics. Basically, the player alters the vector and thrust percentage for a missile, and it fires and simulates a realistic orbit for that. A map in the lower right corner shows the current location and the path the missile will end up taking. A larger view of the orbit and the rotating planet allows players to see a better view, as well as when the inevitable response occurs. Eventually, anti-satellite missiles (and X-37s and the like) will be launching and the player will need to protect their orbit or destroy the few launch sites on the planet (for simplicity). Who KNOWS if I’ll get this implemented, but here’s a mockup in paint.net

 

mockup