{"author_name":"SeriousCreeper","cat":"LD #25","comments":[{"author_name":"bradleypollard","time":"December 15, 2012 3:36 pm","epoch":1355603760,"text":"Damn your art looks fantastic.","spam":"N"}],"epoch":1355603160,"likes":6,"metadata":{"p_key":"48923","p_author":"SeriousCreeper","p_authorkey":"504808","p_urlkey":"84599","p_title":"\u201cInfected\u201d \u2013 Progress #2","p_cat":"LD #25","p_event":"LD25","p_time":"1355603160","p_likes":"6","p_comments":"1","p_status":"UPD5","us_key":"504808","us_name":"SeriousCreeper","us_username":"SeriousCreeper","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Alright after 12 hours and a good 8 hour &#8220;nap&#8221;, i have some progress to post!<\/p>\n <p>&nbsp;<\/p>\n <p>Again, i spent a lot of time on &#8220;artsy&#8221; stuff which is why i haven&#8217;t gotten much gameplay done, but it does keep me motivated and inspired for more things.<\/p>\n <p>However i implemented my first enemy the Anti Virus Type 1. Right now it just hovers around and will move towards you when you get in range. It also changes it&#8217;s glow to red and becomes more active\/faster so you know what&#8217;s up.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/infected-progress-2\/progress_02\/\" rel=\"attachment wp-att-204013\"><img class=\"alignnone size-medium wp-image-204013\" alt=\"progress_02\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_02-300x175.png\" width=\"300\" height=\"175\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_02-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_02-550x321.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_02.png 1202w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>I really like this little bugger. But of course you need some way of defending yourself! So i worked on the visuals for guns. I implemented 2 so far, a normal straight forward laser, and homing lasers! That&#8217;s right. They are not locking a dynamic target yet but they look nice \ud83d\ude00<\/p>\n <p>Basically when you shoot, lasers come out of all 8 corners and fly towards your target in a somewhat smooth transition<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/infected-progress-2\/progress_05\/\" rel=\"attachment wp-att-204018\"><img class=\"alignnone size-medium wp-image-204018\" alt=\"progress_05\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_05-300x175.png\" width=\"300\" height=\"175\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_05-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_05-550x321.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_05.png 1194w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Lastly but not least, i added my first game element into the game, the &#8220;Node&#8221;. You, the virus, has to get to those nodes and infect them.<\/p>\n <p>At first they are deactivated, but once you manage to infect them, you turn them on and let them help you by weakening defenses and gathering some data. With data you can then duplicate yourself and leave a mini virus behind that will farm data for you constantly over time from those nodes.<\/p>\n <div id=\"attachment_204016\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/infected-progress-2\/progress_03\/\" rel=\"attachment wp-att-204016\"><img class=\"size-medium wp-image-204016\" alt=\"Offline state\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_03-300x175.png\" width=\"300\" height=\"175\" \/><\/a><p class=\"wp-caption-text\">Offline state<\/p><\/div>\n <div id=\"attachment_204017\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/infected-progress-2\/progress_04\/\" rel=\"attachment wp-att-204017\"><img class=\"size-medium wp-image-204017\" alt=\"Online state\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_04-300x175.png\" width=\"300\" height=\"175\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_04-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_04-550x320.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_04.png 1196w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Online state<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Another thing i am proud of are my clouds. It&#8217;s a minor thing, but it adds to the atmosphere.<\/p>\n <p>What i did is following, i created a very simple edgy polygon shape for the base cloud.<\/p>\n <p>Then at runtime i create four on top of each other, each slightly bigger than the previous one.<\/p>\n <p>At the beginning, i shift every vertex slightly to give it a little bit of variety to it&#8217;s previous clouds and then when the game is playing, i constantly move the vertices slowly using simplex noise.<\/p>\n <p>This way it looks very soft and smooth and as if the clouds would spread out over time. They will always stay around their start position though so they can&#8217;t just drift off.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/infected-progress-2\/progress_06\/\" rel=\"attachment wp-att-204137\"><img class=\"alignnone size-medium wp-image-204137\" alt=\"progress_06\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_06-300x192.png\" width=\"300\" height=\"192\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_06-300x192.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_06-550x352.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/progress_06.png 1197w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Again, the latest version can be found here:<\/p>\n <p><a href=\"https:\/\/dl.dropbox.com\/u\/1658875\/Infected\/WebPlayer\/WebPlayer.html\">https:\/\/dl.dropbox.com\/u\/1658875\/Infected\/WebPlayer\/WebPlayer.html<\/p>\n <p><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Controls are the same as before with some additions:<\/p>\n <p>1 &#8211; change to neutral mode (only visually right now)<\/p>\n <p>2 &#8211; change to aggressive mode (only visually right now)<\/p>\n <p>Left Mouse button &#8211; Shoot homing lasers<\/p>\n <p>&nbsp;<\/p>\n <p>The tower becomes activate automatically right now after 3 seconds. I will add the &#8220;infecting&#8221; mechanic very soon!<\/p>","time":"December 15th, 2012 3:26 pm","title":"\u201cInfected\u201d \u2013 Progress #2"}