{"author_name":"Sanguine","cat":"LD #25","comments":[],"epoch":1355602680,"likes":2,"metadata":{"p_key":"48931","p_author":"Sanguine","p_authorkey":"4159","p_urlkey":"84607","p_title":"Day 1: Ideas, Mechanics & Level Design","p_cat":"LD #25","p_event":"LD25","p_time":"1355602680","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4159","us_name":"Sanguine","us_username":"sanguine","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So as I wrote in my last blogpost, I decided upon making a stealth game.<\/p>\n <p>That&#8217;s why I got started today on getting all the mechanics in the actual game. There is no featurecreep at all and there is a surprisingly low amount of features. It&#8217;s a rather minimalistic stealth game now that I look at it, but I think it is minimalistic in a good way.<\/p>\n <p>After getting the mechanics in I started on level design. I first drew them out on Paint.NET and then transferred them over to the Game Maker Room Editor.\u00a0Here are some of the level sketches:<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/7-9\/\" rel=\"attachment wp-att-204048\"><img class=\"alignnone size-medium wp-image-204048\" alt=\"7\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/71-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/71-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/71-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/71.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/4-27\/\" rel=\"attachment wp-att-204047\"><img class=\"alignnone size-medium wp-image-204047\" alt=\"4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/42-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/42-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/42-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/42.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/3-38\/\" rel=\"attachment wp-att-204046\"><img class=\"alignnone size-medium wp-image-204046\" alt=\"3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/32-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/32-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/32-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/32.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>And here they are in the game:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/screenshot105-16\/\" rel=\"attachment wp-att-204062\"><img class=\"alignnone size-medium wp-image-204062\" alt=\"screenshot105\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot105-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot105-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot105-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot105.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/screenshot106-16\/\" rel=\"attachment wp-att-204063\"><img class=\"alignnone size-medium wp-image-204063\" alt=\"screenshot106\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot106-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot106-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot106-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot106.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0 <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-ideas-mechanics-level-design\/screenshot107-16\/\" rel=\"attachment wp-att-204069\"><img class=\"alignnone size-medium wp-image-204069\" alt=\"screenshot107\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot107-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot107-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot107-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot107.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It all looks rather boring because the game lacks any sort of art. Tomorrow that will change and I will have a decent stealth game!<\/p>","time":"December 15th, 2012 3:18 pm","title":"Day 1: Ideas, Mechanics & Level Design"}