LD25 – 5pm – Cutbacks
Cutting a bit of the game so I can get things polished sooner. I’m going to pregen the map instead of having the enemy faction placing towers as the game goes on, and just have the towers get more powerful as the game goes on. Also I’m going to have to limit the number of spawners you can place, as Stencyl 2.2 isn’t as optimized as 3.0 is (hopefully) going to be.
That said, it’s going pretty well, and I should have a nice, polished game to release.
Next up is my hotkey system, a couple of global powers of some sort ( likely simple damage and healing powers ) and the victory/loss conditions.
Here’s a screenshot.
Got a birthday party so on break for an hour or two at most.
