{"author_name":"Red Regex","cat":"LD #25","comments":[],"epoch":1355597700,"likes":3,"metadata":{"p_key":"49018","p_author":"Red Regex","p_authorkey":"0","p_urlkey":"84694","p_title":"First screenshot","p_cat":"LD #25","p_event":"LD25","p_time":"1355597700","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So my first idea &#8211; a simple Mario-like platformer where the protagonist is controlled by AI and you place coins\/blocks on the map &#8211; ended up needing a lot more work to get somewhere good than I&#8217;d predicted.\u00a0 This morning I switched gears onto a new idea &#8211; a sort of &#8220;And Then There Were None&#8221; one-of-us-is-a-murderer reverse whodunit.\u00a0 Simpler, nicely self-contained, and something I can hopefully get to a standard I&#8217;m happy with in time.<\/p>\n <p>Teaser screenshot!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/first-screenshot-70\/blueprint-2\/\" rel=\"attachment wp-att-203503\"><img class=\"alignnone size-large wp-image-203503\" alt=\"blueprint\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/blueprint-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/blueprint-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/blueprint-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/blueprint.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 15th, 2012 1:55 pm","title":"First screenshot"}