{"author_name":"sclark39","cat":"LD #25","comments":[],"epoch":1355597160,"likes":0,"metadata":{"p_key":"49028","p_author":"sclark39","p_authorkey":"15443","p_urlkey":"84704","p_title":"First Progress Report \u2013 Fetch Quest","p_cat":"LD #25","p_event":"LD25","p_time":"1355597160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15443","us_name":"sclark39","us_username":"sclark39","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So I&#8217;m taking a different tact than I did for the last (and my first) Ludum Dare.<\/p>\n <p>This time I&#8217;ve decided to do more design up front, and to get some graphics up earlier. I&#8217;m feeling currently that there are a few flaws in the design, namely that I&#8217;ll need to get the numbers set up right in order for it to work at all, and also that it is rather ambitious.<\/p>\n <p>I&#8217;ve done some graphics and got a basic sprite animation manager set up, so its starting to look kind of nice.<br \/>\n <img src=\"https:\/\/dl.dropbox.com\/u\/98668\/LD25\/cap1.PNG\" alt=\"Screenshot\" \/><br \/>\n <img src=\"https:\/\/dl.dropbox.com\/u\/98668\/LD25\/hero.png\" alt=\"Spritesheet of a Hero\" \/><br \/>\n <img src=\"https:\/\/dl.dropbox.com\/u\/98668\/LD25\/compass.png\" alt=\"A compass\" \/><\/p>\n <p>Currently I&#8217;m planning on naming the game Fetch Quest. I&#8217;ll wait till I&#8217;m a bit further along to actually announce the actual design (once I know one way or the other about if it has a chance of working).<\/p>","time":"December 15th, 2012 1:46 pm","title":"First Progress Report \u2013 Fetch Quest"}