{"author_name":"Jwatt","cat":"LD #25","comments":[],"epoch":1355595720,"likes":2,"metadata":{"p_key":"49046","p_author":"Jwatt","p_authorkey":"504364","p_urlkey":"84722","p_title":"I think I\u2019m onto something here","p_cat":"LD #25","p_event":"LD25","p_time":"1355595720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504364","us_name":"Jwatt","us_username":"Jwatt","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p style=\"text-align: center\">\u00a0<a href=\"http:\/\/dl.dropbox.com\/u\/75065952\/LD25.swf\">http:\/\/dl.dropbox.com\/u\/75065952\/LD25.swf<\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/i-think-im-onto-something-here\/shot2-20\/\" rel=\"attachment wp-att-203129\"><img class=\"aligncenter size-full wp-image-203129\" alt=\"shot2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shot21.png\" width=\"192\" height=\"160\" \/><\/a><\/p>\n <p>Okay, so there&#8217;s still something that&#8217;s working. This LD I&#8217;ve tried to not add tons of new stuff but to make an addictive arcade game where there&#8217;s nothing that should be taken away. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25-warmup\/?action=preview&amp;uid=5551\">My warmup game<\/a> reminded me how laughably simple games can be while still being fun. It&#8217;s about giving the players a set of constraints and letting them figure out which patterns work. However, it turns out minimalism&#8217;s kind of difficult, so most of my time has gone into design and twiddling.<\/p>\n <p>It will keep getting reinvented, so I can&#8217;t be arsed to write too much about this iteration. I think there&#8217;s still some fundamental disconnection between what the player wants to do and how they can interact.<\/p>\n <p>Anyway, it&#8217;s your chamber of pillaged treasures, which greedy Indiana Jones-wannabes are currently invading through the trap doors of your lair. Luckily you&#8217;ve got some traps wired up to the same exit pipe. Two spikes on top of each other make a solid block, and you gain resources back if you manage to trap loot under one. If an adventurer gets a hold of loot, however, he invites another one into the queue, cockblocking your traps.<\/p>\n <p>If you run out of resources, the game won&#8217;t forget to mock you with a negative score and a prompt to restart, as if stuck up in its own incomprehensibility.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/i-think-im-onto-something-here\/shot2b\/\" rel=\"attachment wp-att-203259\"><img class=\"aligncenter size-full wp-image-203259\" alt=\"shot2b\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shot2b.png\" width=\"192\" height=\"160\" \/><\/a><\/p>\n <p style=\"text-align: center\"><em>&#8220;The &#8216;R&#8217; stands for &#8216;RTFM&#8217;, you noob.&#8221;<\/em><\/p>\n <p>It <em>is<\/em> possible to survive for quite a while (until the board fills with loot and you&#8217;re stuck with an infinite queue of adventurers), getting there is just kind of repetitive because there&#8217;s not enough micromanagement. But it has the seeds of a good game.<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 1:22 pm","title":"I think I\u2019m onto something here"}