{"author_name":"Encircle","cat":"LD #25","comments":[],"epoch":1355593560,"likes":1,"metadata":{"p_key":"49075","p_author":"Encircle","p_authorkey":"5123","p_urlkey":"84751","p_title":"Another update","p_cat":"LD #25","p_event":"LD25","p_time":"1355593560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5123","us_name":"Encircle","us_username":"enerccio","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>The project is going slowly but surely. Apart from profound testing, only things missing are<\/p>\n <ol>\n <li>Controls UI<\/li>\n <li>More enemies and units types<\/li>\n <li>Implement traps<\/li>\n <li>Losing condition<\/li>\n <li>Small Story<\/li>\n <li>Menus<\/li>\n <li>Music &amp; Sound Effects<\/li>\n <\/ol>\n <p>in the order of importance.<\/p>\n <p>What things are implemented:<\/p>\n <ul>\n <li>Enemy AI &#8211; enemy will search your dungeon until he find enough gold in treasuries then he will quickly double back from it<\/li>\n <li>Monster AI &#8211; monsters will roam around randomly waiting for some foolish heroes to show up<\/li>\n <li>Actual combat with stats and special cases (such as Ghost can&#8217;t be harmed by anyone but wizard and he will dead lock any other enemies in place for your stronger units to show up)<\/li>\n <li>Dungeon generation (solvable, done by backtracking tunneling)<\/li>\n <li>Generating chests (these are your lifeline. If you run out of gold, nobody will go to your dungeon and you will fail)<\/li>\n <\/ul>\n <p>Here is the game in action: <a title=\"http:\/\/dl.dropbox.com\/u\/1501162\/ld-4.ogv\" href=\"http:\/\/dl.dropbox.com\/u\/1501162\/ld-4.ogv\" target=\"_blank\">http:\/\/dl.dropbox.com\/u\/1501162\/ld-4.ogv<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 12:46 pm","title":"Another update"}