Setbacks: Time to start over.
Hmmm… it seems that the advice to avoid ambitious ideas was sound after all. My heartfelt art-rpg meditation on the villainy in all of us seems to have tangled itself up in code hell before half the mechanics were functional.
Ah well, lesson learned. 30 hours left, plenty of time to come up with a (much) simpler idea based on the theme. And perhaps a less pretentious one :P.