{"author_name":"spacechase0","cat":"LD #25","comments":[],"epoch":1355591700,"likes":0,"metadata":{"p_key":"49098","p_author":"spacechase0","p_authorkey":"10574","p_urlkey":"84774","p_title":"Implementing Failure (part 1)","p_cat":"LD #25","p_event":"LD25","p_time":"1355591700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10574","us_name":"spacechase0","us_username":"spacechase0","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>After a few more unrelated things around the house, I implemented the player lives and obstacle collisions:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/implementing-failure-part-1\/3-37\/\" rel=\"attachment wp-att-202926\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/31-550x412.png\" alt=\"3\" width=\"550\" height=\"412\" class=\"alignnone size-large wp-image-202926\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/31-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/31-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/31.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n The player flickers for an invincibility period, and those partially transparent green circles shoot outward when you hit an obstacle.<\/p>\n <p>Next I need to make it do something when you run out of lives.<\/p>","time":"December 15th, 2012 12:15 pm","title":"Implementing Failure (part 1)"}