Game Progress at the speed of the light :D
Wow, I really have to thanks my team members for fully supporting me in this Ludum Dare Jam this time.
2 hours of putting together concepts, ideas, a story and some concept arts, we think it was all worth it as we have a huge progress by just one day (16-17 hours).
We started from morning 10am (LD25 starts) until now, 3am midnight XD I can’t stop going on with this progress, it was sooo fun!
Well, progress? It might not be so much of a gameplay-like feature, but we have done:
– Platform Engine.
– Dialogue Box Engine.
– My very own Inventory System (3 slots with delete option).
– Some neat animation for the player.
– Complete set of Title Screen, Main Menu, Options Menu and Pause Menu/Inventory Menu with the graphic of Pause Menu finished.
– Created rooms from Chapter 1 room 1 to Chapter 5 room 10. These rooms will be the guide for our progress tomorrow ๐
Nothing much uber exciting updates we have, but all of these will eventually drive our progress tomorrow far even easier… not to mention we have two more days 
Our in-game screenshot. We already have added tiles into our project, but we’re saving it up for level designing tomorrow…
Our Pause Menu which combines with the Inventory.
Thanks to my fellow teammates. Without you all, I wouldn’t have done these much 
– Isaac
– Tyler
– Ervin
P.S: Tomorrow’s gonna be an epic day! xD

