{"author_name":"doos","cat":"LD #25","comments":[],"epoch":1355587740,"likes":0,"metadata":{"p_key":"49156","p_author":"doos","p_authorkey":"19350","p_urlkey":"84832","p_title":"","p_cat":"LD #25","p_event":"LD25","p_time":"1355587740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"19350","us_name":"doos","us_username":"doos","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/202427\/dragon-prefab\/\" rel=\"attachment wp-att-202480\"><img class=\"alignnone size-medium wp-image-202480\" alt=\"dragon prefab\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/dragon-prefab-300x154.png\" width=\"300\" height=\"154\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/dragon-prefab-300x154.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/dragon-prefab.png 368w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Bugs:<\/p>\n <ul>\n <li>Double buffering should be part of Java swing, though it flickers like crazy.<\/li>\n <\/ul>\n <p>Desirables I&#8217;ve skipped:<\/p>\n <ul>\n <li>I wanted to make the objects turn to face the target a lot slower, but that was wasting time, so I ignored it.<\/li>\n <li>Instead of a dead stop, maybe I can change the behavior to slow when near target or something.<\/li>\n <\/ul>\n <p>Ye basic version 1.0:<\/p>\n <p><a href=\"https:\/\/www.dropbox.com\/s\/px42wrqsy8v36wv\/dragns%20v1.jar\">https:\/\/www.dropbox.com\/s\/px42wrqsy8v36wv\/dragns%20v1.jar<\/a><\/p>\n <p>Todo:<\/p>\n <ul>\n <li>Hit detection.<\/li>\n <li>More different types of objects.<\/li>\n <li>Art?<\/li>\n <li>Game world bigger than the screen.<\/li>\n <li>Object queues.<\/li>\n <li>Plan some objects to put in the game world.. I&#8217;m thinking archers, knights, wizards, etc.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 11:09 am","title":""}