{"author_name":"belk","cat":"LD #25","comments":[],"epoch":1355586120,"likes":0,"metadata":{"p_key":"49187","p_author":"belk","p_authorkey":"14219","p_urlkey":"84863","p_title":"We have scaling!","p_cat":"LD #25","p_event":"LD25","p_time":"1355586120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14219","us_name":"belk","us_username":"belk","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<div style=\"width: 288px\" class=\"wp-caption alignright\"><img class=\"  \" alt=\"\" src=\"http:\/\/i.imgur.com\/M3ZEn.png\" width=\"278\" height=\"212\" \/><p class=\"wp-caption-text\">See the small text? See it?!<\/p><\/div>\n <p>Ran into an issue with the 2D engine I was using where I couldn&#8217;t scale the size of the level. \u00a0I needed more tiles on the screen, and my Font&#8217;s minimum size was based on this integer value scale set to 1 (can&#8217;t go lower than that!). \u00a0So, a few hours later I managed to find each place I needed to factor in the scale, and finally got it to work! \u00a0It&#8217;s not much past what I started with, but here&#8217;s what I have so far.<\/p>\n <p>Next up is going to be the ability to EDIT tiles with your player. \u00a0That, and a HUD overlay so I can show some stats like Gold, a block selection menu, and a minimap!<\/p>\n <p>Time to grab some food and get cracking on the new features!<\/p>","time":"December 15th, 2012 10:42 am","title":"We have scaling!"}