I’m in
I’m in last min post.
Tech I will be using:
Engine: Unity 3D 5
IDE: Visual Studio 2015
Image Editing: Photoshop CC
Audio: Audition/Audacity
Build Script: Cake
CI Server: Team City
Various free tools off this site :).
Base code: https://github.com/wiltaylor/UnityStandardProjectPackage – This is just skeletons for menus, credits etc. I will also put my build scripts in here too later on tonight too.
Other Libs:
This time I am going to play around with 2 extra libs that look interesting.
- Unity3D.IncrementalCompiler – This will let me write unity code in C# 6 which means I get all the nice syntax sugar from Visual Studios 2015.
- Zenject Dependency Injection IOC – This is a IOC container built with Unity in mind. In my day job I am a big fan of Autofac so will see how this goes.
Tags: LD36
but at some point compilation would just freeze, and I had to remove it(at least it is very easy to remove).