Murder Among Monks

I worked last night and came up with several ideas. Then I went to bed and tried to sleep, which failed, so I went back to work until 6AM. I’ve got the base code for Murder Among Monks together, although there’s hardly anything to see yet. This is a game where an ancient deity has risen up out of an isolated abbey and is systematically possessing and murdering the monks who live there. Already I can see I’m going to have to trim a lot from my design doc to get something complete by Sunday night.

Screen Shot 2012-12-15 at 11.41.21 AM

The other serious contender was The World Needs More Chaos, a game where you are a super villain and the best score possible came from raping the world of its resources, collapsing governments, starting riots, killing people in massive numbers, bending people to your will, getting a space ship built, blowing up the planet and escaping in time. While this seemed like fun, the actual ruleset needed a lot more fleshing out. It probably would wind up being a bigger task than the monk game.