{"author_name":"Madball","cat":"LD #25","comments":[],"epoch":1355582040,"likes":0,"metadata":{"p_key":"49248","p_author":"Madball","p_authorkey":"8370","p_urlkey":"84924","p_title":"A post-mortem (\u2026what? again?)","p_cat":"LD #25","p_event":"LD25","p_time":"1355582040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;m very tired, so I don&#8217;t think I&#8217;ll have use today. Let&#8217;s make a summary of this day:<\/p>\n <p><em>What went right:<\/em><\/p>\n <ul>\n <li>The progress. I made a big part of the game today.<\/li>\n <li>The graphics. I used some pixels, and some vectors as well. I don&#8217;t think they fit each other, but I was able to do it.Communication. I do a lot to tell people about the progress.<\/li>\n <li>Idea. Everybody has a game where youn <em>are <\/em>a villain, I don&#8217;t have one.Concept. It&#8217;s great that I made up a tactical concept in a short time.<\/li>\n <\/ul>\n <p><em>What went wrong:<\/em><\/p>\n <ul>\n <li>The game. I think I aimed too low, so now the game is boring.<\/li>\n <li>The gameplay. I had a perfect idea, and I chose the worst implementation. The point I regret the most. Let&#8217;s just hope it&#8217;ll bring me a good score in the &#8220;Theme&#8221; category.<\/li>\n <\/ul>\n <p><em>What did I learn:<\/em><\/p>\n <ul>\n <li>Using Inkscape.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/53633853\/A%20Villain%20By%20A%20Chance\/LD25%20Journal.txt\">Journal<\/a><\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 9:34 am","title":"A post-mortem (\u2026what? again?)"}