{"author_name":"Balaam","cat":"LD #25","comments":[],"epoch":1355581800,"likes":0,"metadata":{"p_key":"49253","p_author":"Balaam","p_authorkey":"729","p_urlkey":"84929","p_title":"Final Decided on a direction","p_cat":"LD #25","p_event":"LD25","p_time":"1355581800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"729","us_name":"Balaam","us_username":"balaam","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve worked a few hours on various games this morning, it&#8217;s around 4pm now and there&#8217;s other stuff I&#8217;ve had to do unfortunately. Still quite optimistic about making a game, it might actually be fun this time.<\/p>\n <p>&nbsp;<\/p>\n <p>I carried on with bank robbery idea until I came to the realisation I&#8217;d need A* and maybe a navmesh and I wasn&#8217;t setup to quickly add those things.\u00a0 I briefly considered and started on the idea of doing the bank robbery as side on final fantasy style battle but then came up with something the fit my resources better.<\/p>\n <p>&nbsp;<\/p>\n <p>I think this is where I decided to give up on a general nav mesh, porting this old C# to Lua didn&#8217;t work first time and I sensed a time-sink.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/final-decided-on-a-direction\/maybe_lets_not_do_the_navmesh_today\/\" rel=\"attachment wp-att-201934\"><img class=\"aligncenter  wp-image-201934\" alt=\"maybe_lets_not_do_the_navmesh_today\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/maybe_lets_not_do_the_navmesh_today.jpg\" width=\"593\" height=\"148\" \/><\/a><\/p>\n <p style=\"text-align: left\">I had the start of nav mesh on screen and selectable hired goons with cards that where going to display some stats. But I realised I wasn&#8217;t going to get to a minimum playable game until I put in a lot more work and I couldn&#8217;t afford to wait that long.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/final-decided-on-a-direction\/no_nav_mesh\/\" rel=\"attachment wp-att-201944\"><img class=\"aligncenter  wp-image-201944\" alt=\"no_nav_mesh\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/no_nav_mesh.png\" width=\"484\" height=\"377\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/no_nav_mesh-550x428.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/no_nav_mesh.png 806w\" sizes=\"(max-width: 484px) 100vw, 484px\" \/><\/a><\/p>\n <p style=\"text-align: left\">The current game is minimally playable now and I&#8217;ve stopped there to handle some non-Ludum dare stuff and hopefully and I&#8217;ll get back into it tonight. I&#8217;m going to concentrate on graphics tomorrow!\u00a0 I think at this point it&#8217;s a little hard to guess how it&#8217;ll play (though you might be able to guess), I&#8217;m going to leave it a mystery for now.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/final-decided-on-a-direction\/new_game\/\" rel=\"attachment wp-att-201968\"><img class=\"aligncenter  wp-image-201968\" alt=\"new_game\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/new_game.png\" width=\"484\" height=\"377\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/new_game-550x428.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/new_game.png 806w\" sizes=\"(max-width: 484px) 100vw, 484px\" \/><\/a><\/p>\n <p style=\"text-align: left\">","time":"December 15th, 2012 9:30 am","title":"Final Decided on a direction"}