Plan of attack
My plan of attack for this LD is to be done coding today, which would be a change for me. Half of today I will spend getting the game functional. The second half will be to design levels. This is a puzzle game after all, so most of the fun will come from well thought out levels and solid progression. If I don’t get that right, all the art and sound in the world won’t make the game fun. So my major focus will be to get that done tonight. Tomorrow will be about art and polish, and if I find that it isn’t as fun as I would like, then I can always go back and rework some levels if time permits.