{"author_name":"hissssssssss","cat":"LD #25","comments":[],"epoch":1355581680,"likes":2,"metadata":{"p_key":"49256","p_author":"hissssssssss","p_authorkey":"18086","p_urlkey":"84932","p_title":"14 hours in \u2013 Build-a-Bandit takes shape!","p_cat":"LD #25","p_event":"LD25","p_time":"1355581680","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"18086","us_name":"hissssssssss","us_username":"hissssssssss","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>After working at this for about 14 hours, I&#8217;m feeling relaxed and happy. Even though there&#8217;s a lot of work left, there&#8217;s a clear end in sight and aside from balancing the game, most of the changes from here on out will be cosmetic.<\/p>\n <p>So, here&#8217;s a look at my take on villainy: Build-a-Bandit. Basically, you customize your bandit based on wacky stereotypical villain caricatures: how squinty the eyes are, how twirlable the mustache, etc, and then send them into a shoot-out against the sheriff (Who I just noticed doesn&#8217;t have a face at this point? Sorry.)<\/p>\n <p>The three adjustables were going to be body type, mustache and eyes, but body type might take too much time to sprite so I&#8217;m going with hat size instead.  Each of these attributes will affect an aspect of your bandit&#8217;s shoot-out, but how and to what extent are yours to puzzle out. <\/p>\n <p>Here are some before-and-after screens showing how the different sliders affect your bandit&#8217;s appearance:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/14-hours-in-build-a-bandit-takes-shape\/buildabandit_d1\/\" rel=\"attachment wp-att-201926\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/buildabandit_s1-300x234.jpg\" alt=\"buildabandit_s1\" width=\"300\" height=\"234\" class=\"alignnone size-medium wp-image-201926\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/14-hours-in-build-a-bandit-takes-shape\/buildabandit_d2\/\" rel=\"attachment wp-att-201927\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/buildabandit_d1-300x236.jpg\" alt=\"buildabandit_d1\" width=\"300\" height=\"236\" class=\"alignnone size-full wp-image-201927\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/14-hours-in-build-a-bandit-takes-shape\/buildabandit_s1\/\" rel=\"attachment wp-att-201928\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/buildabandit_s2-300x235.jpg\" alt=\"buildabandit_s2\" width=\"300\" height=\"235\" class=\"alignnone size-full wp-image-201928\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/14-hours-in-build-a-bandit-takes-shape\/buildabandit_s2\/\" rel=\"attachment wp-att-201929\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/buildabandit_d2-300x236.jpg\" alt=\"buildabandit_d2\" width=\"300\" height=\"236\" class=\"alignnone size-full wp-image-201929\" \/><\/a><\/p>\n <p>Tomorrow, I&#8217;m hoping to:<br \/>\n -slap a real background on the duel screen, and a nice menu with health bars too<br \/>\n -give the slider screen a makeover, with a face showing the changes to your bandit in real time before you enter a duel<br \/>\n -add sound<br \/>\n -do further balancing, add multiple sheriffs with different stats<\/p>","time":"December 15th, 2012 9:28 am","title":"14 hours in \u2013 Build-a-Bandit takes shape!"}