{"author_name":"Red Mike","cat":"LD #25","comments":[],"epoch":1355580900,"likes":3,"metadata":{"p_key":"49263","p_author":"Red Mike","p_authorkey":"14718","p_urlkey":"84939","p_title":"LD25 Progress Report #8","p_cat":"LD #25","p_event":"LD25","p_time":"1355580900","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"14718","us_name":"Red Mike","us_username":"red-mike","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This coming animated gif might not make a whole lot of sense, but basically, the AI hero now looks at where you&#8217;re heading and attempts to rearrange junctions such that you won&#8217;t hit the damsel. This can mean anything, from throwing you in a tiny loop such as the one in the image, or simply changing your course completely. This action is on a two-second timer so far, as will your own power to change junctions. This will be the tactical bit of the game. I have plans for another ability for the AI, and one for the player. To come soon.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/ld25-progress-report-8\/3-36\/\" rel=\"attachment wp-att-201887\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/3-300x128.gif\" alt=\"3\" width=\"300\" height=\"128\" class=\"alignnone size-medium wp-image-201887\" \/><\/a><\/p>","time":"December 15th, 2012 9:15 am","title":"LD25 Progress Report #8"}