Smooth Start out of the Gate

This has been the best start I’ve had to a Ludum Dare thus far.  I’ve got a rough player sprite with several different animations, a rough tile set, a test level, and basic player movement.

My idea is thus: you are a scout minion of the evil villain.  In the distance is a giant army of bad guys, and you have to run to base and tell everyone before it is too late!  Being a scout, you have acrobatic skills, so the levels will consist of you doing parkour moves to get to the end before the time runs out and the enemy advances too far.

I’m still trying to figure out how all of that make sense – why doesn’t the villain just have cell phones or flying things?  Maybe it is a steampunk era or something.  Maybe the villain’s fortress is in a scraggly place and he can’t see very far without scouts.

As far as setting, I’m thinking the villain’s lair will be an abandoned nuclear power plant.  We’ll see if my pixel art skills are good enough to make it convincing.

My game is accessable at:
http://lifelessboring.com/ludumdare25/

Also, the ever so popular what I had for breakfast shot:

Glorious Eggs

Eggs eggs!  I made them myself even.  Now back to coding!