{"author_name":"SuperSausageDog","cat":"LD #25","comments":[],"epoch":1355577540,"likes":1,"metadata":{"p_key":"49313","p_author":"SuperSausageDog","p_authorkey":"5177","p_urlkey":"84989","p_title":"","p_cat":"LD #25","p_event":"LD25","p_time":"1355577540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5177","us_name":"SuperSausageDog","us_username":"supersausagedog","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well, I&#8217;m too tired too go on so I guess this is the end of day 1. I&#8217;ve now added oil, pillars, matches and some basic menu type thing, as well as some slightly less placeholder graphics (still not great but I doubt I can do a lot better) and making optimisations so that the huge amounts of fire everywhere aren&#8217;t quite so laggy.<\/p>\n <p>I didn&#8217;t get quite as much as I wanted to done today but I have all day tommorow which should be ok, hopefully. My current task list is; main menu, level selection, player graphics, match graphics, make it winnable, scoring, save data, sound, particle effects, more levels, better art, axe, death; which seems achieveable.<\/p>\n <p>Anyway, heres a screenshot of things so far;<\/p>\n <p><img id=\"gyazo_img\" alt=\"\" src=\"http:\/\/gyazo.com\/8feabec905c3255d7490f166a3f101c2.png\" \/><\/p>","time":"December 15th, 2012 8:19 am","title":""}