{"author_name":"Milo","cat":"LD #25","comments":[],"epoch":1355575980,"likes":0,"metadata":{"p_key":"49334","p_author":"Milo","p_authorkey":"2934","p_urlkey":"85010","p_title":"Awake and Ready","p_cat":"LD #25","p_event":"LD25","p_time":"1355575980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I haven&#8217;t started programming yet and overslept a little, but in any case, I have an idea I think will work: you play as a little hero dude who moves around and shoots or stabs things. Between each level, you get to choose upgrades from a pool of &#8220;artifacts&#8221; gathered in battle. The things you shoot and stab are spawned in future levels when you choose to use an artifact. In this way, you are the villain, since your choices cause enemies to spawn.<\/p>","time":"December 15th, 2012 7:53 am","title":"Awake and Ready"}