{"author_name":"BlackBulletIV","cat":"LD #25","comments":[],"epoch":1355575200,"likes":1,"metadata":{"p_key":"49346","p_author":"BlackBulletIV","p_authorkey":"3915","p_urlkey":"85022","p_title":"Day 1 Report","p_cat":"LD #25","p_event":"LD25","p_time":"1355575200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3915","us_name":"BlackBulletIV","us_username":"blackbulletiv","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>After some thought, I decided to create a stealth game. The theme of it is unclear at present, but I&#8217;m thinking somewhere along the lines of espionage, a heist, or maybe military base infiltration for the purpose of launching warheads&#8230; something like that.<\/p>\n <p>Anyway, I&#8217;ve spent of most today creating a number of various system, such as the tilemap loading, multiplicative lighting, and especially the guard AI. One thing I&#8217;m quite happy with is that light is taken into consideration when determining whether a guard can see you. So, for example, they can&#8217;t see you in *very* dark, or pitch black areas.<\/p>\n <p>Here&#8217;s a screenshot of what I&#8217;ve got so far:<\/p>\n <div id=\"attachment_201386\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-1-report\/screenshot-01\/\" rel=\"attachment wp-att-201386\"><img class=\"size-large wp-image-201386\" alt=\"Lighting plus a single guard\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot-01-550x415.png\" width=\"550\" height=\"415\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot-01-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot-01-550x415.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot-01.png 729w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Lighting plus a single guard<\/p><\/div>\n <p>I&#8217;m hoping I have enough time left for all the art, levels, sound, story, and all that stuff. It&#8217;ll be a tight squeeze.<\/p>","time":"December 15th, 2012 7:40 am","title":"Day 1 Report"}