{"author_name":"Vladp995","cat":"LD #25","comments":[{"author_name":"doos","time":"December 15, 2012 7:45 am","epoch":1355575500,"text":"page not found!","spam":"N"},{"author_name":"doos","time":"December 16, 2012 2:25 pm","epoch":1355685900,"text":"working fine now, thanks!","spam":"N"}],"epoch":1355575080,"likes":1,"metadata":{"p_key":"49348","p_author":"Vladp995","p_authorkey":"2185","p_urlkey":"85024","p_title":"An extra extra late \u201cI\u2019m in!\u201d","p_cat":"LD #25","p_event":"LD25","p_time":"1355575080","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"2185","us_name":"Vladp995","us_username":"vladp","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So I started preparing to ludum dare only in friday which ended up being too late (extra late).<br \/>\n I decided I should write all the basics before the actual game, like image and sound loaders, also after watching the &#8220;how to make your game juicy&#8221; I couldn&#8217;t pass the opportunity to add some image effects and particles, so after a lot of coding, debugging and 4 hours of sleep, it&#8217;s already 25% past ludum dare and I&#8217;m very tired but I do have a nice and working mini engine, I also have a nice timer class with fps independed smooth movement <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Still have no idea for a game, but I can show a small example of my mini engine, it has nothing to do with the game but <a href=\"http:\/\/www.planetnana.co.il\/vladp995\/LD25\/LD25.html\">HERE<\/a>.<\/p>","time":"December 15th, 2012 7:38 am","title":"An extra extra late \u201cI\u2019m in!\u201d"}