12 hour update

Alright, it’s now 11pm, meaning that Ludum Dare started 12 hours ago. How are things?

Kind of bad. I don’t understand why game companies would try and make programmers work for 12 hours a day. Beyond 8 hours the productivity drop was pretty huge.

I think the chances of finishing what I had in mind are pretty small, and I don’t consider what I had in mind all that ambitious. I’ve just finished (‘finished’, in that it fully worked for the first time but I bet there’s all kinds of problems going on there and more to do if I can get around to expanding it) the attack system, so basically you can walk up to the King and stab him, and he dies. Hopefully it should be easy to expand that to having an enemy walk up and stab you, but my code architecture is turning into a huge clusterfuck.

Plan for tonight is to get up to the guards walking around and stabbing you part. I think then there will be technically enough mechanics to call it a game, after level design. After that’s done I’ll go home and sleep for a bit. Or I might before that, depending on how derpy my programming gets as the night goes on, but I would rather spend tomorrow implementing other things. Also, it would be good to get the art out of the way, because making art when I’m feeling alive is a bit of a waste.

Right now though, I think I’ll go for a walk. The freezing miserable cold should wake me up, and maybe find some food down there. Is kind of convenient being in the middle of Kichijoji, I guess.