{"author_name":"vrld","cat":"LD #25","comments":[],"epoch":1355566980,"likes":2,"metadata":{"p_key":"49466","p_author":"vrld","p_authorkey":"3805","p_urlkey":"85142","p_title":"Argh! I overslept!","p_cat":"LD #25","p_event":"LD25","p_time":"1355566980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3805","us_name":"vrld","us_username":"vrld","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Living in a timezone where Ludum Dare starts at 3 AM has it&#8217;s drawbacks. It&#8217;s early enough that you can convince yourself to stay up until the theme is announced, but too late to actually start with something. So I checked the theme, thought &#8216;Awesome!&#8217;, and then got to bed, and slept until just now.<\/p>\n <p>Luckily I already know what to do, as this theme is something I wanted to do for quite some time now<sup>1<\/sup>, although titled as &#8220;the other side&#8221;:<\/p>\n <p>You command not the hero of classic video games, but the enemies. For example, you will be a ghost chasing Pac Man around, commander of the SpaceInvader army or you will be shooting the ballistic missiles in Missile Command. Here&#8217;s the twist: <em>You can only advance to the next stage by losing,<\/em>\u00a0<em>by letting the good guy win.\u00a0<\/em><\/p>\n <p>It should be relatively easy to get a first playable prototype in a few hours. And then it&#8217;s basically just adding stuff.<\/p>\n <p>Anyway, enough time wasted &#8211; time to start coding!<\/p>\n <p>&nbsp;<\/p>\n <p><sup>1\u00a0<\/sup>It feels a little bit like cheating to have a clear plan before the theme is even announced. But then again: I didn&#8217;t vote for it. \ud83d\ude09<\/p>","time":"December 15th, 2012 5:23 am","title":"Argh! I overslept!"}