{"author_name":"Peltast","cat":"LD #25","comments":[],"epoch":1355566380,"likes":0,"metadata":{"p_key":"49475","p_author":"Peltast","p_authorkey":"15136","p_urlkey":"85151","p_title":"This is gonna be\u2026interesting","p_cat":"LD #25","p_event":"LD25","p_time":"1355566380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15136","us_name":"Peltast","us_username":"peltast","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well I have an idea, but after some hours of work I don&#8217;t have anything really worthwhile to show. \u00a0The game is going to involve a lot of art assets, but I have stubbornly refused to start working on them until I&#8217;ve met my goals on the programming side. \u00a0And the game is text-based, so it&#8217;s all about sentence parsing and keywords and stuff, so there isn&#8217;t even, I don&#8217;t know, collision-detection or physics or anything to show off either.<\/p>\n <p>I&#8217;ve never made a game like this before and have never thought about good ways to go about it until I heard the theme, so&#8230;yeah, just winging it. \u00a0It should be easy enough in general, I&#8217;m just not sure how I&#8217;m going to fare with the deadline.<\/p>\n <p>To get everything in that I want, I predict the abuse of coffee in my near future.<\/p>","time":"December 15th, 2012 5:13 am","title":"This is gonna be\u2026interesting"}