Hero Quest Day 1
Hey all. This is my first time participating in an LD. The game I’m working on is a NES-style RPG where you control the monsters in random encounters in an attempt to stop the hero before he gets to your lair! In the vein of Dragon Quest, I have tentatively dubbed it Hero Quest.
I have already made a few mistakes:
- Spent too much time thinking of a game for the theme.
- Spent too much time on the placeholder art.
- Was sort of familiar with the API I decided to use (Love2D), but I had to get up to speed before I started doing anything useful.
In any case, I think I have the boilerplate code down now so I can start working on the gameplay logic tomorrow. For now, I leave you with a screenshot showcasing my terrible programmer art.
Until next time…
