Progress with the villains
I watched the announcement of the theme and then spent the first few hours sleeping, because in UTC+2 it was quite early.
Next, ideas. I initially read the themes in the final voting, and had some small ideas for some of them, but somehow really ignored the Villain theme. So when I started thinking I had trouble coming up with truly good ideas that I liked. Finally came up with two candidates, and settled on my current one (which I won’t reveal yet). Decided to go with tiles and began creating a tile engine in javascript and created some images, animations and sounds. I can now draw the playing field, and I have some creatures. Like this cow.
No, the cow is not the villain. I was surprised how well I got started with drawing my own tiles and characters, and had fun creating them. Now will have to work on some game concepts, because the initial idea seems maybe too simple. And perhaps not villainous enough.
