Progress Report

It’s been 10 hours since the beginning of the competition, and 5 hours since I started working on the game. I think it’s time for a short progress report.

I decided to create a small real-time strategy game using Playcraft.js. I’ll probably regret it because the task seem to be much more complex than I supposed – I’m lacking of knowledge of the framework, I never created real-time games before, never created strategy games, and never developed complex AI.

Well, so many things I didn’t do before… And it’s cool! I’ll probably not finish the game in time, but will definitely learn a lot while doing it. And will also improve my drawing skills, which is also good.

The first screenshot:

villain_1

 

Some game details:

  • You’re the villain trying to conquer the country which is ruled by the King
  • You have a castle where you start
  • You should build farms, mines, and villages to get food, gold, and citizens
  • You should build barracks, labs, and factories to convert citizens to soldiers, mutants, and devastators
  • Your fighters can attack King’s fighters and destroy King’s buildings, while the opponent does the same to your possessions
  • You win when you capture the King’s castle, or lose when the King captures yours

That’s it.

P.S. I know where I’ll put the goat to get the badge :)