{"author_name":"riffst","cat":"LD #25","comments":[{"author_name":"","time":"December 15, 2012 4:34 am","epoch":1355564040,"text":"Preved, tovarish&#8217;! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Nice concept, good luck with implementation.","spam":"N"}],"epoch":1355562660,"likes":1,"metadata":{"p_key":"49518","p_author":"riffst","p_authorkey":"506514","p_urlkey":"85195","p_title":"Status report: part #1","p_cat":"LD #25","p_event":"LD25","p_time":"1355562660","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"506514","us_name":"riffst","us_username":"riffst","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>We have lose some time(maybe for 10 hours, hahahah) for sleeping and creating game concept. But now we start prototyping and have some progress:<\/p>\n <p><em>Base level concept<\/em><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/status-report-part-1\/1f026086568a3998c2e00048db9fecc5\/\" rel=\"attachment wp-att-200264\"><img class=\"alignnone size-medium wp-image-200264\" alt=\"level_paper_proto_1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/1f026086568a3998c2e00048db9fecc5-300x225.gif\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/1f026086568a3998c2e00048db9fecc5-300x225.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/1f026086568a3998c2e00048db9fecc5-550x412.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><em>How player\/enemy will be move\u00a0through the level<\/em><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/status-report-part-1\/bef9c7152d3727ecd6318131252387f8\/\" rel=\"attachment wp-att-200278\"><img class=\"alignnone size-medium wp-image-200278\" alt=\"level_proto_part_2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bef9c7152d3727ecd6318131252387f8-300x225.gif\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bef9c7152d3727ecd6318131252387f8-300x225.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/bef9c7152d3727ecd6318131252387f8-550x412.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><em>And some concept of level mix for replayability <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/em><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/status-report-part-1\/433d3d04f51a8b345f2f414d6f7cc565\/\" rel=\"attachment wp-att-200286\"><img class=\"alignnone size-medium wp-image-200286\" alt=\"level_proto_part_3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/433d3d04f51a8b345f2f414d6f7cc565-300x225.gif\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/433d3d04f51a8b345f2f414d6f7cc565-300x225.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/433d3d04f51a8b345f2f414d6f7cc565-550x412.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Next in our plan:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">create few test level blocks in map editor<\/span><\/li>\n <li>start working on tiles for maps<\/li>\n <li>start cteate maps with final art resources<\/li>\n <li>continue working on game code<\/li>\n <li>have some break for coffe<\/li>\n <li>have some break for food<\/li>\n <li>have some break for sleep<\/li>\n <li>continue working on prototype and win <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2012 4:11 am","title":"Status report: part #1"}