{"author_name":"Lyndon","cat":"LD #25","comments":[],"epoch":1355562420,"likes":0,"metadata":{"p_key":"49521","p_author":"Lyndon","p_authorkey":"0","p_urlkey":"85201","p_title":"Let\u2019s get started","p_cat":"LD #25","p_event":"LD25","p_time":"1355562420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Right well since I live in the UK the compo started in the early hours of the morning so I am just starting now.\u00a0I did however make sure I stayed up until the theme was announced so I knew what to was going to sleep!<\/p>\n <p>I was slightly wrong with my prediction but it is still an interesting theme to do! I am thinking of doing a game similar to Dungeon Keeper and Evil Genius where you are in charge of a maze or dungeon and heroes try to defeat you, sort of a reverse Angband if you will.<\/p>\n <h2>A Plan I need a plan!<\/h2>\n <p>Going to need something reminiscent of a plan or set of goals to keep me going! So I think I will do as follows:<\/p>\n <ol>\n <li>Work on the map generation. This is crucial to a Dungeon Crawler and is probably pretty crucial to an inverted dungeon crawler style game.<\/li>\n <li>Work on some basic AI. For heroes and evil minions alike<\/li>\n <li>Pretty Graphics, sort of. I&#8217;m not really an artist so this may prove difficult.<\/li>\n <li>Some kind of GUI menu. I have tried before to make a menu and it was very time consuming.<\/li>\n <\/ol>\n <p>I will be using libGDX and the game will probably be designed to just fit on the screen with no scrolling since I want to keep it simple and let it be portable to the android if possible.<\/p>\n <p>Wish me luck! I get a feeling I will be pulled away from this a few times over the weekend but will try hard to finish regardless!<\/p>","time":"December 15th, 2012 4:07 am","title":"Let\u2019s get started"}