Update 1 – Basic engine-stuff done
I’ve decided the game will be a platformer, as always! What I’ve gotten done today:
- Tileset loaded using Flixel’s method
- Player movement and jumping
- Levels loaded using Ogmo Editor
I’ve got a pretty solid idea of the core game mechanic, which is as you jump around the world, every square you touch turns red, plants you touch die, and certain other things do stuff when you touch them. It’s a pretty vague idea, so my next step is to get some sleep and hopefully dream up some game elements to build off the mechanic, as well as a suitable art style. Here’s a link to the current version (Flash). Use the arrows and Z to move. Good night all! 