{"author_name":"kaiherbertz","cat":"LD #25","comments":[{"author_name":"Skyshifter","time":"December 15, 2012 2:26 am","epoch":1355556360,"text":"How about this:","spam":"N"}],"epoch":1355555520,"likes":0,"metadata":{"p_key":"49604","p_author":"kaiherbertz","p_authorkey":"505386","p_urlkey":"85290","p_title":"Difficult Theme","p_cat":"LD #25","p_event":"LD25","p_time":"1355555520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"505386","us_name":"kaiherbertz","us_username":"kaiherbertz","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>In my opinion &#8220;you are the villain&#8221; is a difficult theme, for the three act story formula doesn&#8217;t work. If it&#8217;s a &#8220;introduction, everything falls apart in the middle, protagonist prevails in the end&#8221; kind of thing, then you are not really the villain anymore, but an &#8220;evil&#8221; hero instead. However, a narrative where everything goes well from beginning to the middle and then falls apart in the end strikes me as rather frustrating. Hmmm, what to do,what to do?<\/p>\n <p>&nbsp;<\/p>\n <p>Perhaps it&#8217;s better to focus on what kind of game I want to create and what&#8217;s possible in the alloted time span.<\/p>\n <p>The first thing that springs to mind is Grand Theft Auto, but something like that is too complicated to realize.<\/p>\n <p>That dungeon game where you had to defeat heroes would be a possibility. Kind of like a reverse tower defense, but apart from the flavour you could easily interchange hero and villain.<\/p>\n <p>Perhaps I could keep the disappointing reverse narrative to stay true to the &#8220;you are the villain&#8221; theme after all and then make this an 80s style game where it&#8217;s about obtaining a high score rather than winning, since the villain has to be overcome by the hero in the end.<\/p>\n <p>Considering how many hours I&#8217;ve wasted with analysis-paralysis I might not finish at all&#8230;<\/p>","time":"December 15th, 2012 2:12 am","title":"Difficult Theme"}