{"author_name":"Jwatt","cat":"LD #25","comments":[],"epoch":1355553420,"likes":0,"metadata":{"p_key":"49626","p_author":"Jwatt","p_authorkey":"504364","p_urlkey":"85312","p_title":"Feelings, under my carpet,","p_cat":"LD #25","p_event":"LD25","p_time":"1355553420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504364","us_name":"Jwatt","us_username":"Jwatt","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I don&#8217;t want to do the same Dungeon Keeper fangame everyone&#8217;s doing, I have something more gimmicky in mind. A bit like reverse Lemmings, maybe. Resource management, fast-paced micromanagement, some building and emergent puzzles. All these arising from minimal elements that interact effectively. As little physics and AI as possible, those aren&#8217;t usually worth the time when you can represent them with something more abstract and maybe even more interesting.<\/p>\n <p>It might look something like this:<\/p>\n <p><img class=\"aligncenter size-full wp-image-199660\" alt=\"mockup\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/mockup.png\" width=\"88\" height=\"88\" \/><\/p>","time":"December 15th, 2012 1:37 am","title":"Feelings, under my carpet,"}