Sight mechanics now in . . . onto patrols
As our story continues, you, the alien, here to do the advance scouting work for the coming alien invasion of Earth and the long-awaited extermination of the human race, find your way to . . . Area 51.
Your discovery at the end of the tutorial level told you that your Dear Leader was taken prisoner by human soldiers and taken to a top secret testing facility.
Here is where the true fun begins.
At this point you have several powers at your disposal.
Camouflage — Which we are calling Blending.
A disintegration ray.
And a mind-control beam.
Your first task will be to gain entry to the heavily guarded and fortified Area 51.
In the previous level, you practiced using your disintegration ray on chickens, and your mind control and powers of camouflage on simple farmers. Here, however, you must tangle with trained soldiers.
In the first third of this level, you will discover an armory–a stash of alien weaponry. It’s old and out of date by your standards, but still powerful and high tech compared to anything the puny humans have. You retrieve two new items–a Hologram Generator and a weapon know on your home planet simply as the “Chicken Hawk.”
Line of sight and detection are going to be key components in the game play. As an alien, your strange form will be easily identifiable by the soon-to-be-extinct humans. So for now, you must do your best to avoid raising the alarm. (Don’t worry, you will have your day, and the humans will pay for what they have done to your Dear Leader . . . Muwahahahaha. Ahem, but we’re getting ahead of ourselves.)
Here’s a sample of our code at the moment.
Up next, patrols and way points.
Tags: ReturnDearLeader
