{"author_name":"tSwitch","cat":"LD #25","comments":[],"epoch":1355550720,"likes":0,"metadata":{"p_key":"49657","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"85343","p_title":"LD25 \u2013 3am \u2013 Perlin Noise","p_cat":"LD #25","p_event":"LD25","p_time":"1355550720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I just spent the last hour figuring out perlin noise generation to make the maps nicer.<\/p>\n <p>&nbsp;<\/p>\n <p>IT WORKED!<\/p>\n <p>&nbsp;<\/p>\n <p>I think I may apply the same to the corruption gen&#8230;maybe.\u00a0 Or I might just make it a small square or circle.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/ld25-3am-perlin-noise\/screenshot_3am\/\" rel=\"attachment wp-att-199508\"><img class=\"aligncenter size-large wp-image-199508\" alt=\"screenshot_3am\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_3am-550x309.jpg\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_3am-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_3am-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_3am.jpg 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 15th, 2012 12:52 am","title":"LD25 \u2013 3am \u2013 Perlin Noise"}