{"author_name":"Josh Riley","cat":"LD #25","comments":[],"epoch":1355549820,"likes":0,"metadata":{"p_key":"49668","p_author":"Josh Riley","p_authorkey":"502484","p_urlkey":"85354","p_title":"First Update","p_cat":"LD #25","p_event":"LD25","p_time":"1355549820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Didn&#8217;t get home from a work End of Year party until about two hours in, and took a third hour to come up with an idea. Luckily, I&#8217;ve been able to implement the basic functionality pretty quickly, especially since I&#8217;ve never done anything stealth related.<\/p>\n <p>Basically, you&#8217;re a lumberjack, and you need to chop down all of the trees in each level without being caught. Right now, there&#8217;s only one enemy type (standard hippie), but I&#8217;ve implemented patrols and sightlines in a way that will allow me to add others relatively quickly. Maybe I&#8217;ll be able to spend more time working on art and sound this time around lol.<\/p>\n <p>Anyway, here&#8217;s the first ugly screenshot. I&#8217;m decently happy with the characters, but the ground, vision cone, and probably the tree will all be replaced at some point.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/first-update-15\/ld2501\/\" rel=\"attachment wp-att-199440\"><img class=\"alignnone size-full wp-image-199440\" alt=\"LD2501\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2501.png\" width=\"635\" height=\"481\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2501-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2501-550x416.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD2501.png 635w\" sizes=\"(max-width: 635px) 100vw, 635px\" \/><\/a><\/p>","time":"December 15th, 2012 12:37 am","title":"First Update"}