{"author_name":"Prelucid","cat":"LD #25","comments":[],"epoch":1355544120,"likes":3,"metadata":{"p_key":"49738","p_author":"Prelucid","p_authorkey":"17759","p_urlkey":"85424","p_title":"Progress on my Dare. Codename: Patient 0 A.D.","p_cat":"LD #25","p_event":"LD25","p_time":"1355544120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"17759","us_name":"Prelucid","us_username":"prelucid","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/11\/27\/lol-y-u-make-games-tho-shout-out-to-agdg\/\">This is me<\/a><\/p>\n <p>Everything&#8217;s going fine at the moment. I got a character on screen, he walks, and attacks. Is animated etc&#8230; Working on the background at the moment before diving into making the enemies or the good guys, so to speak.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/14\/progress-on-my-dare-codename-patient-0-a-d\/heyzeus\/\" rel=\"attachment wp-att-198979\"><img class=\"size-medium wp-image-198979 aligncenter\" alt=\"HEYZEUS\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/HEYZEUS-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/HEYZEUS-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/HEYZEUS.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p style=\"text-align: center\">This is the screen at 1:1 pixel so far.<\/p>\n <p><span style=\"text-decoration: underline\">Tools I&#8217;m using:<\/span><\/p>\n <p><strong>Programming<br \/>\n <\/strong><a href=\"http:\/\/www.glbasic.com\/\">GLBasic<\/a> with my <a href=\"http:\/\/www.prelucid.com\/ludumdare\/GLBASIC%20-%20Ludum%20Dare%2025%20Framework.zip\">Phoenix Framework<\/a>.<\/p>\n <p>My event-driven framework uses Box2D for physics, imports <a href=\"http:\/\/www.codeandweb.com\/texturepacker\">Texture Packer<\/a> sprites, and use <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a> maps.<\/p>\n <p>Never published a game with this, I just recently prepped it for this competition.<\/p>\n <p><strong>Art<br \/>\n <\/strong>Photoshop&#8230; and maybe Maya\/Zbrush if the occasion calls for it (highly doubt it). I have a tablet which I&#8217;m none too familar with but if art takes too long, I might have to see what I can do.<\/p>\n <p><strong>Sound<br \/>\n <\/strong>Not my department, but I have Soundbooth installed for crude edits.<br \/>\n <a href=\"http:\/\/code.google.com\/p\/sfxr\/\">sfxr<\/a> for generating sound effects.<\/p>\n <p>I also have <strong>voice band<\/strong> which will let me hum notes and convert them into instruments. And other Android instruments.<\/p>\n <p><strong>Fuel<br \/>\n <\/strong>I&#8217;m probably going to order two pizzas and a two liter drink. Swiss Chalet.<\/p>\n <p><strong>Screencapture<\/strong><\/p>\n <p>I&#8217;m doing a timelapse of my computer while I do this in addition to real time recordings generating content, or when doing stuff where computer performance doesn&#8217;t effect testing. I also need to conserve on the hard drive space so not so often.<\/p>\n <p><strong>MY ANTHEM<br \/>\n <\/strong>I&#8217;m going to be blasting Yellowcard or Epic Sax Guy in 10 hour loops when not recording sound in order to keep my eyes open.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld25\/\" rel=\"tag\">ld25<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/prelucid\/\" rel=\"tag\">Prelucid<\/a><\/p>","time":"December 14th, 2012 11:02 pm","title":"Progress on my Dare. Codename: Patient 0 A.D."}